Modify attributes?

  • hello im new here so im sorry if i dont do a good thread hahaha


    my questions were: which program (tool) do i have to use to modify attributes (constitution, perception...)?

    and which document do i have to modify?


    many thanks, and best regards

  • hey sorry i couldnt write earlier.


    When i open player.pox with notepad i get what i see using the pox viewer but i dont know what to change because i cant find endurance nor other attribute clearly, sorry but im too dummie hahaha


    this is what notepad shows when i open the folder:


    POXALC

    [HEADER]

    FileName=Player.gif

    GameClass=Character

    Blend=None

    BlendAmount=0

    UseLighting=Vert

    TransparentColor=16776960

    ImagePacking=IndividualFrames

    Highlightable=Yes

    CollisionHeight=101

    FrameMultiplier=2

    ImageWidth=148

    ImageHeight=130

    EditorImage=0

    Actions=Stand,Attack1,BowAttack,Cast,Pain,Death,Walk,Run

    CollisionRadius=16

    CollisionOffset=70


    [Action Stand]

    NWFrames=1,2,3,4,RANDOM

    NNFrames=5,6,7,8,RANDOM

    NEFrames=9,10,11,12,RANDOM

    EEFrames=13,14,15,16,RANDOM

    SEFrames=17,18,19,20,RANDOM

    SSFrames=21,22,23,24,RANDOM

    SWFrames=25,26,27,28,RANDOM

    WWFrames=29,30,31,32,RANDOM

    MovementPerFrame=0

    FrameMultiplier=70


    [Action Attack1]

    NWFrames=33,34,35,36,37,38,39,40,END

    NNFrames=41,42,43,44,45,46,47,48,END

    NEFrames=49,50,51,52,53,54,55,56,END

    EEFrames=57,58,59,60,61,62,63,64,END

    SEFrames=65,66,67,68,69,70,71,72,END

    SSFrames=73,74,75,76,77,78,79,80,END

    SWFrames=81,82,83,84,85,86,87,88,END

    WWFrames=89,90,91,92,93,94,95,96,END

    MovementPerFrame=0

    TriggerFrame=6


    [Action BowAttack]

    NWFrames=97,98,99,100,101,102,103,104,END

    NNFrames=105,106,107,108,109,110,111,112,END

    NEFrames=113,114,115,116,117,118,119,120,END

    EEFrames=121,122,123,124,125,126,127,128,END

    SEFrames=129,130,131,132,133,134,135,136,END

    SSFrames=137,138,139,140,141,142,143,144,END

    SWFrames=145,146,147,148,149,150,151,152,END

    WWFrames=153,154,155,156,157,158,159,160,END

    MovementPerFrame=0

    TriggerFrame=6


    [Action Cast]

    NWFrames=97,98,99,100,101,102,103,104,END

    NNFrames=105,106,107,108,109,110,111,112,END

    NEFrames=113,114,115,116,117,118,119,120,END

    EEFrames=121,122,123,124,125,126,127,128,END

    SEFrames=129,130,131,132,133,134,135,136,END

    SSFrames=137,138,139,140,141,142,143,144,END

    SWFrames=145,146,147,148,149,150,151,152,END

    WWFrames=153,154,155,156,157,158,159,160,END

    MovementPerFrame=0

    TriggerFrame=6


    [Action Death]

    NWFrames=161,162,163,164,165,166,167,168,END

    NNFrames=169,170,171,172,173,174,175,176,END

    NEFrames=177,178,179,180,181,182,183,184,END

    EEFrames=185,186,187,188,189,190,191,192,END

    SEFrames=193,194,195,196,197,198,199,200,END

    SSFrames=201,202,203,204,205,206,207,208,END

    SWFrames=209,210,211,212,213,214,215,216,END

    WWFrames=217,218,219,220,221,222,223,224,END

    MovementPerFrame=-1


    [Action Pain]

    NWFrames=161,162,163,163,162,161,END

    NNFrames=169,170,171,171,170,169,END

    NEFrames=177,178,179,179,178,177,END

    EEFrames=185,186,187,187,186,185,END

    SEFrames=193,194,195,195,194,193,END

    SSFrames=201,202,203,203,202,201,END

    SWFrames=209,210,211,211,210,209,END

    WWFrames=217,218,219,219,218,217,END

    MovementPerFrame=0

    FrameMultiplier=1


    [Action Walk]

    NWFrames=225,226,227,228,229,230,231,232,LOOP

    NNFrames=233,234,235,236,237,238,239,240,LOOP

    NEFrames=241,242,243,244,245,246,247,248,LOOP

    EEFrames=249,250,251,252,253,254,255,256,LOOP

    SEFrames=257,258,259,260,261,262,263,264,LOOP

    SSFrames=265,266,267,268,269,270,271,272,LOOP

    SWFrames=273,274,275,276,277,278,279,280,LOOP

    WWFrames=281,282,283,284,285,286,287,288,LOOP

    MovementPerFrame=5


    [Action Run]

    NWFrames=297,298,299,300,301,302,303,304,LOOP

    NNFrames=305,306,307,308,309,310,311,312,LOOP

    NEFrames=313,314,315,316,317,318,319,320,LOOP

    EEFrames=321,322,323,324,325,326,327,328,LOOP

    SEFrames=329,330,331,332,333,334,335,336,LOOP

    SSFrames=337,338,339,340,341,342,343,344,LOOP

    SWFrames=345,346,347,348,349,350,351,352,LOOP

    WWFrames=353,354,355,356,357,358,359,360,LOOP

    MovementPerFrame=10


    [Layers]

    naked=HumanMaleLayers\BaseHumanMale.gif

    leg1=

    leg2=

    boot=LowLeatherBoots

    chest1=

    chest2=

    arm=

    belt=

    chest3=

    gauntlet=

    outer=

    head=

    helmet=

    weapon=

    shield=

    misc2=comletter

  • i've added that and put 50 in each but nothing happends this is how it is.


    [HEADER]

    FileName=Player.gif

    GameClass=Character

    Blend=None

    BlendAmount=0

    UseLighting=Vert

    TransparentColor=16776960

    ImagePacking=IndividualFrames

    Highlightable=Yes

    CollisionHeight=101

    FrameMultiplier=2

    ImageWidth=148

    ImageHeight=130

    EditorImage=0

    Actions=Stand,Attack1,BowAttack,Cast,Pain,Death,Walk,Run

    CollisionRadius=16

    CollisionOffset=70


    [Action Stand]

    NWFrames=1,2,3,4,RANDOM

    NNFrames=5,6,7,8,RANDOM

    NEFrames=9,10,11,12,RANDOM

    EEFrames=13,14,15,16,RANDOM

    SEFrames=17,18,19,20,RANDOM

    SSFrames=21,22,23,24,RANDOM

    SWFrames=25,26,27,28,RANDOM

    WWFrames=29,30,31,32,RANDOM

    MovementPerFrame=0

    FrameMultiplier=70


    [Action Attack1]

    NWFrames=33,34,35,36,37,38,39,40,END

    NNFrames=41,42,43,44,45,46,47,48,END

    NEFrames=49,50,51,52,53,54,55,56,END

    EEFrames=57,58,59,60,61,62,63,64,END

    SEFrames=65,66,67,68,69,70,71,72,END

    SSFrames=73,74,75,76,77,78,79,80,END

    SWFrames=81,82,83,84,85,86,87,88,END

    WWFrames=89,90,91,92,93,94,95,96,END

    MovementPerFrame=0

    TriggerFrame=6


    [Action BowAttack]

    NWFrames=97,98,99,100,101,102,103,104,END

    NNFrames=105,106,107,108,109,110,111,112,END

    NEFrames=113,114,115,116,117,118,119,120,END

    EEFrames=121,122,123,124,125,126,127,128,END

    SEFrames=129,130,131,132,133,134,135,136,END

    SSFrames=137,138,139,140,141,142,143,144,END

    SWFrames=145,146,147,148,149,150,151,152,END

    WWFrames=153,154,155,156,157,158,159,160,END

    MovementPerFrame=0

    TriggerFrame=6


    [Action Cast]

    NWFrames=97,98,99,100,101,102,103,104,END

    NNFrames=105,106,107,108,109,110,111,112,END

    NEFrames=113,114,115,116,117,118,119,120,END

    EEFrames=121,122,123,124,125,126,127,128,END

    SEFrames=129,130,131,132,133,134,135,136,END

    SSFrames=137,138,139,140,141,142,143,144,END

    SWFrames=145,146,147,148,149,150,151,152,END

    WWFrames=153,154,155,156,157,158,159,160,END

    MovementPerFrame=0

    TriggerFrame=6


    [Action Death]

    NWFrames=161,162,163,164,165,166,167,168,END

    NNFrames=169,170,171,172,173,174,175,176,END

    NEFrames=177,178,179,180,181,182,183,184,END

    EEFrames=185,186,187,188,189,190,191,192,END

    SEFrames=193,194,195,196,197,198,199,200,END

    SSFrames=201,202,203,204,205,206,207,208,END

    SWFrames=209,210,211,212,213,214,215,216,END

    WWFrames=217,218,219,220,221,222,223,224,END

    MovementPerFrame=-1


    [Action Pain]

    NWFrames=161,162,163,163,162,161,END

    NNFrames=169,170,171,171,170,169,END

    NEFrames=177,178,179,179,178,177,END

    EEFrames=185,186,187,187,186,185,END

    SEFrames=193,194,195,195,194,193,END

    SSFrames=201,202,203,203,202,201,END

    SWFrames=209,210,211,211,210,209,END

    WWFrames=217,218,219,219,218,217,END

    MovementPerFrame=0

    FrameMultiplier=1


    [Action Walk]

    NWFrames=225,226,227,228,229,230,231,232,LOOP

    NNFrames=233,234,235,236,237,238,239,240,LOOP

    NEFrames=241,242,243,244,245,246,247,248,LOOP

    EEFrames=249,250,251,252,253,254,255,256,LOOP

    SEFrames=257,258,259,260,261,262,263,264,LOOP

    SSFrames=265,266,267,268,269,270,271,272,LOOP

    SWFrames=273,274,275,276,277,278,279,280,LOOP

    WWFrames=281,282,283,284,285,286,287,288,LOOP

    MovementPerFrame=5


    [Action Run]

    NWFrames=297,298,299,300,301,302,303,304,LOOP

    NNFrames=305,306,307,308,309,310,311,312,LOOP

    NEFrames=313,314,315,316,317,318,319,320,LOOP

    EEFrames=321,322,323,324,325,326,327,328,LOOP

    SEFrames=329,330,331,332,333,334,335,336,LOOP

    SSFrames=337,338,339,340,341,342,343,344,LOOP

    SWFrames=345,346,347,348,349,350,351,352,LOOP

    WWFrames=353,354,355,356,357,358,359,360,LOOP

    MovementPerFrame=10


    [Layers]

    naked=HumanMaleLayers\BaseHumanMale.gif

    leg1=

    leg2=

    boot=LowLeatherBoots

    chest1=

    chest2=

    arm=

    belt=

    chest3=

    gauntlet=

    outer=

    head=

    helmet=

    weapon=

    shield=

    misc2=comletter


    [Properties]


    strenght=50


    coordination=50


    constitution=50


    :gruebel::gruebel:

    • Offizieller Beitrag

    Saved games are usually not affected by these changes. ->New Game

    If you want to change a saved game you have to use an editor like Notepad++ and edit the saved game or you edit a Conversation and add a script which gives you the properties you wanted.