hello im new here so im sorry if i dont do a good thread hahaha
my questions were: which program (tool) do i have to use to modify attributes (constitution, perception...)?
and which document do i have to modify?
many thanks, and best regards
hello im new here so im sorry if i dont do a good thread hahaha
my questions were: which program (tool) do i have to use to modify attributes (constitution, perception...)?
and which document do i have to modify?
many thanks, and best regards
In Order to modify ur own attributes you have to modify the "player.pox"-file. Just use Notepad.exe (= normal windows editor).
hey sorry i couldnt write earlier.
When i open player.pox with notepad i get what i see using the pox viewer but i dont know what to change because i cant find endurance nor other attribute clearly, sorry but im too dummie hahaha
this is what notepad shows when i open the folder:
POXALC
[HEADER]
FileName=Player.gif
GameClass=Character
Blend=None
BlendAmount=0
UseLighting=Vert
TransparentColor=16776960
ImagePacking=IndividualFrames
Highlightable=Yes
CollisionHeight=101
FrameMultiplier=2
ImageWidth=148
ImageHeight=130
EditorImage=0
Actions=Stand,Attack1,BowAttack,Cast,Pain,Death,Walk,Run
CollisionRadius=16
CollisionOffset=70
[Action Stand]
NWFrames=1,2,3,4,RANDOM
NNFrames=5,6,7,8,RANDOM
NEFrames=9,10,11,12,RANDOM
EEFrames=13,14,15,16,RANDOM
SEFrames=17,18,19,20,RANDOM
SSFrames=21,22,23,24,RANDOM
SWFrames=25,26,27,28,RANDOM
WWFrames=29,30,31,32,RANDOM
MovementPerFrame=0
FrameMultiplier=70
[Action Attack1]
NWFrames=33,34,35,36,37,38,39,40,END
NNFrames=41,42,43,44,45,46,47,48,END
NEFrames=49,50,51,52,53,54,55,56,END
EEFrames=57,58,59,60,61,62,63,64,END
SEFrames=65,66,67,68,69,70,71,72,END
SSFrames=73,74,75,76,77,78,79,80,END
SWFrames=81,82,83,84,85,86,87,88,END
WWFrames=89,90,91,92,93,94,95,96,END
MovementPerFrame=0
TriggerFrame=6
[Action BowAttack]
NWFrames=97,98,99,100,101,102,103,104,END
NNFrames=105,106,107,108,109,110,111,112,END
NEFrames=113,114,115,116,117,118,119,120,END
EEFrames=121,122,123,124,125,126,127,128,END
SEFrames=129,130,131,132,133,134,135,136,END
SSFrames=137,138,139,140,141,142,143,144,END
SWFrames=145,146,147,148,149,150,151,152,END
WWFrames=153,154,155,156,157,158,159,160,END
MovementPerFrame=0
TriggerFrame=6
[Action Cast]
NWFrames=97,98,99,100,101,102,103,104,END
NNFrames=105,106,107,108,109,110,111,112,END
NEFrames=113,114,115,116,117,118,119,120,END
EEFrames=121,122,123,124,125,126,127,128,END
SEFrames=129,130,131,132,133,134,135,136,END
SSFrames=137,138,139,140,141,142,143,144,END
SWFrames=145,146,147,148,149,150,151,152,END
WWFrames=153,154,155,156,157,158,159,160,END
MovementPerFrame=0
TriggerFrame=6
[Action Death]
NWFrames=161,162,163,164,165,166,167,168,END
NNFrames=169,170,171,172,173,174,175,176,END
NEFrames=177,178,179,180,181,182,183,184,END
EEFrames=185,186,187,188,189,190,191,192,END
SEFrames=193,194,195,196,197,198,199,200,END
SSFrames=201,202,203,204,205,206,207,208,END
SWFrames=209,210,211,212,213,214,215,216,END
WWFrames=217,218,219,220,221,222,223,224,END
MovementPerFrame=-1
[Action Pain]
NWFrames=161,162,163,163,162,161,END
NNFrames=169,170,171,171,170,169,END
NEFrames=177,178,179,179,178,177,END
EEFrames=185,186,187,187,186,185,END
SEFrames=193,194,195,195,194,193,END
SSFrames=201,202,203,203,202,201,END
SWFrames=209,210,211,211,210,209,END
WWFrames=217,218,219,219,218,217,END
MovementPerFrame=0
FrameMultiplier=1
[Action Walk]
NWFrames=225,226,227,228,229,230,231,232,LOOP
NNFrames=233,234,235,236,237,238,239,240,LOOP
NEFrames=241,242,243,244,245,246,247,248,LOOP
EEFrames=249,250,251,252,253,254,255,256,LOOP
SEFrames=257,258,259,260,261,262,263,264,LOOP
SSFrames=265,266,267,268,269,270,271,272,LOOP
SWFrames=273,274,275,276,277,278,279,280,LOOP
WWFrames=281,282,283,284,285,286,287,288,LOOP
MovementPerFrame=5
[Action Run]
NWFrames=297,298,299,300,301,302,303,304,LOOP
NNFrames=305,306,307,308,309,310,311,312,LOOP
NEFrames=313,314,315,316,317,318,319,320,LOOP
EEFrames=321,322,323,324,325,326,327,328,LOOP
SEFrames=329,330,331,332,333,334,335,336,LOOP
SSFrames=337,338,339,340,341,342,343,344,LOOP
SWFrames=345,346,347,348,349,350,351,352,LOOP
WWFrames=353,354,355,356,357,358,359,360,LOOP
MovementPerFrame=10
[Layers]
naked=HumanMaleLayers\BaseHumanMale.gif
leg1=
leg2=
boot=LowLeatherBoots
chest1=
chest2=
arm=
belt=
chest3=
gauntlet=
outer=
head=
helmet=
weapon=
shield=
misc2=comletter
You just have to add this:
[Properties]
strenght=
coordination=
constitution=
and so on...
i've added that and put 50 in each but nothing happends this is how it is.
[HEADER]
FileName=Player.gif
GameClass=Character
Blend=None
BlendAmount=0
UseLighting=Vert
TransparentColor=16776960
ImagePacking=IndividualFrames
Highlightable=Yes
CollisionHeight=101
FrameMultiplier=2
ImageWidth=148
ImageHeight=130
EditorImage=0
Actions=Stand,Attack1,BowAttack,Cast,Pain,Death,Walk,Run
CollisionRadius=16
CollisionOffset=70
[Action Stand]
NWFrames=1,2,3,4,RANDOM
NNFrames=5,6,7,8,RANDOM
NEFrames=9,10,11,12,RANDOM
EEFrames=13,14,15,16,RANDOM
SEFrames=17,18,19,20,RANDOM
SSFrames=21,22,23,24,RANDOM
SWFrames=25,26,27,28,RANDOM
WWFrames=29,30,31,32,RANDOM
MovementPerFrame=0
FrameMultiplier=70
[Action Attack1]
NWFrames=33,34,35,36,37,38,39,40,END
NNFrames=41,42,43,44,45,46,47,48,END
NEFrames=49,50,51,52,53,54,55,56,END
EEFrames=57,58,59,60,61,62,63,64,END
SEFrames=65,66,67,68,69,70,71,72,END
SSFrames=73,74,75,76,77,78,79,80,END
SWFrames=81,82,83,84,85,86,87,88,END
WWFrames=89,90,91,92,93,94,95,96,END
MovementPerFrame=0
TriggerFrame=6
[Action BowAttack]
NWFrames=97,98,99,100,101,102,103,104,END
NNFrames=105,106,107,108,109,110,111,112,END
NEFrames=113,114,115,116,117,118,119,120,END
EEFrames=121,122,123,124,125,126,127,128,END
SEFrames=129,130,131,132,133,134,135,136,END
SSFrames=137,138,139,140,141,142,143,144,END
SWFrames=145,146,147,148,149,150,151,152,END
WWFrames=153,154,155,156,157,158,159,160,END
MovementPerFrame=0
TriggerFrame=6
[Action Cast]
NWFrames=97,98,99,100,101,102,103,104,END
NNFrames=105,106,107,108,109,110,111,112,END
NEFrames=113,114,115,116,117,118,119,120,END
EEFrames=121,122,123,124,125,126,127,128,END
SEFrames=129,130,131,132,133,134,135,136,END
SSFrames=137,138,139,140,141,142,143,144,END
SWFrames=145,146,147,148,149,150,151,152,END
WWFrames=153,154,155,156,157,158,159,160,END
MovementPerFrame=0
TriggerFrame=6
[Action Death]
NWFrames=161,162,163,164,165,166,167,168,END
NNFrames=169,170,171,172,173,174,175,176,END
NEFrames=177,178,179,180,181,182,183,184,END
EEFrames=185,186,187,188,189,190,191,192,END
SEFrames=193,194,195,196,197,198,199,200,END
SSFrames=201,202,203,204,205,206,207,208,END
SWFrames=209,210,211,212,213,214,215,216,END
WWFrames=217,218,219,220,221,222,223,224,END
MovementPerFrame=-1
[Action Pain]
NWFrames=161,162,163,163,162,161,END
NNFrames=169,170,171,171,170,169,END
NEFrames=177,178,179,179,178,177,END
EEFrames=185,186,187,187,186,185,END
SEFrames=193,194,195,195,194,193,END
SSFrames=201,202,203,203,202,201,END
SWFrames=209,210,211,211,210,209,END
WWFrames=217,218,219,219,218,217,END
MovementPerFrame=0
FrameMultiplier=1
[Action Walk]
NWFrames=225,226,227,228,229,230,231,232,LOOP
NNFrames=233,234,235,236,237,238,239,240,LOOP
NEFrames=241,242,243,244,245,246,247,248,LOOP
EEFrames=249,250,251,252,253,254,255,256,LOOP
SEFrames=257,258,259,260,261,262,263,264,LOOP
SSFrames=265,266,267,268,269,270,271,272,LOOP
SWFrames=273,274,275,276,277,278,279,280,LOOP
WWFrames=281,282,283,284,285,286,287,288,LOOP
MovementPerFrame=5
[Action Run]
NWFrames=297,298,299,300,301,302,303,304,LOOP
NNFrames=305,306,307,308,309,310,311,312,LOOP
NEFrames=313,314,315,316,317,318,319,320,LOOP
EEFrames=321,322,323,324,325,326,327,328,LOOP
SEFrames=329,330,331,332,333,334,335,336,LOOP
SSFrames=337,338,339,340,341,342,343,344,LOOP
SWFrames=345,346,347,348,349,350,351,352,LOOP
WWFrames=353,354,355,356,357,358,359,360,LOOP
MovementPerFrame=10
[Layers]
naked=HumanMaleLayers\BaseHumanMale.gif
leg1=
leg2=
boot=LowLeatherBoots
chest1=
chest2=
arm=
belt=
chest3=
gauntlet=
outer=
head=
helmet=
weapon=
shield=
misc2=comletter
[Properties]
strenght=50
coordination=50
constitution=50
Saved games are usually not affected by these changes. ->New Game
If you want to change a saved game you have to use an editor like Notepad++ and edit the saved game or you edit a Conversation and add a script which gives you the properties you wanted.
i started a new game but attributes still being different to 50 (the ammount that i wrote). what am i doing bad?
the code is the same as the other message
regards!
The value of nearly every attribute is 7. But if you choose a class for your character it will change a little bit. For example: Warrior will get 55 strenght because he gets +5 strength extra.