Hi all,
I'm the guy who's porting SoAoS to Linux and MacOS X.
Great to see these forums still active. I have made a slight break-through this week ( thanks to the help of one of other SoA developers - Allen Halstead ), in that I have managed to write a converter to convert the *.pox files to a more cross-platform format, which actually has slightly better compression in most cases. The idea is that if you already have the game, this convertor will convert all your existing pox files to the the new format and still allow you to play SoAoS.
So far the animated sprites all convert well, but I have some slight problems with Static objects ( carts, walls ) as they seem to use a slightly different technique for storing their images. I will be speaking to Allen about them this week to see if he can help me sort those out as well.
Anyway this is just a quick note to say stuff it going on, even though it is at a snails pace.
If anyone is interested in seeing some basic animations that use the new cross-platform code. Post a message to this thread and I will put something together.