Hello friends!
I am attempting to export sprites from SOA using POX Converter (from the downloads page).
The problem I am having is that it is only exporting the highlight frame and not the item frame.
Could someone explain to me the process for properly exporting sprites?
Exporting Sprites
-
-
Hello there.
You're doing it right. It's the program that never exports the first frame of a pox file.
In order to get that image, you'll have to do a screenshot of your monitor and then size it down to the right size (e.g. Bandolier 36x78).
Before doing so it's good to change the backgroundcolor in PoxConvert to 0,255,255.
Shadowframe always has to stay black'n'white.
-
Hey! Thank you.
Does that mean there is no currently possible way to export that first frame?
I would much prefer to get the actual image to preserve quality. -
As far as I know there is no other way to get the first frame.
I don't see any loss of quality when doing so. I made many new pox files or rather changed the original frames (like other color and so on) and didn't recognize less quality at all.
-
Aldarith you can use my POXStudio for export - find a release here: https://github.com/SteveNew/POXStudio/releases/download/latest/POXStudio.exe
Point to your ArtLib directory - wait a bit while it loads all pox/ag resources. Search/filter for the resource and export to a directory.
You can remove layers on the layered characters as well.
It has not been updated for at while - but I will eventually get back to it - and implement some of the stuff shown elsewhere on this forum.
OH - I did not put a binary release up - how silly - maybe because it is trivial to compile (if you have the compiler at hand)
Win64 binary up (from last summer) - let me know if you need it for a different OS.
-
Aldarith you can use my POXStudio for export - find a release here: https://github.com/SteveNew/POXStudio/releases/download/latest/POXStudio.exe
Point to your ArtLib directory - wait a bit while it loads all pox/ag resources. Search/filter for the resource and export to a directory.
You can remove layers on the layered characters as well.
It has not been updated for at while - but I will eventually get back to it - and implement some of the stuff shown elsewhere on this forum.
OH - I did not put a binary release up - how silly - maybe because it is trivial to compile (if you have the compiler at hand)
Win64 binary up (from last summer) - let me know if you need it for a different OS.
I assume Linux binaries are not available? if you allow me, i could provide one on the Arch user repository which fetches directly from your repo for Arch users (makepkg).
I use Arch btw
-
I could see if I could build one for you, it would be untested on Arch.
Had not expected it in its current state would be interesting enough for anyone - it is currently just a simple POX viewer/exporter. Not much of a "Studio" yet.
I might get around to it for the next many days - but I will let you know - otherwise someone else is welcome to compile and test.
-
That's fine too - which distro do you use?
-
So as a total noob, how to I build POX Studio so I can get down to business?
Aha! For some reason the link you posted leads to the code page, I had to add /releases to the URL in order to get it to target the right page with the EXE download.
-
Wow, I gotta say this has been really cool. Thank you for your help!
I am gonna have to see if I can find English instructions for some of the mods next -