Patches, Pläne und Neuigkeiten über die Wiederveröffentlichung

  • I have been checking the game files and there are a few things I have noticed.


    In the conversation with Tristan, the title/flag "02writer" is added to the NPC ("Script1=AddTitle(02writer)") and not the player ("Player.AddTitle(02writer)") in some cases, but it is checked in the first conversation with Sir Fagen for an additional dialogue option. It is missing if you didn't add the flag manually. In the case of Neese, "02signetring" is checked and it is the wrong one. It should be "02writer" in my opinion. I have checked the other files and some of the other chapter specific flags are added to the NPCs and not the player seemingly randomly, but I didn't check one by one if they are used elsewhere.


    There is a "02scfelious" flag in the conversation with Lydia (LydiaGhost.cnv) that's only added if you click on the optional question "Won't you disappear if I do that?", but the response is almost the same with the other dialogue option and it's not added in that case. It's not checked anywhere else. Is it tied to a specific steam/gog achievement? If yes, it should be added to the other scripts.


    The party limit was changed from 2 to 4 in the new version. It is referenced in RothChapt2.cnv and adventures.lst. There is a typo in the former and the latter is unchanged.

    "You may take no more than for people with you." - "You may take no more than four people with you."

    "He adds that I may only take two people with me." - "He adds that I may only take four people with me."


    That's it for now.

  • Hi, thank you for these founds. Tristan, Neese will be added to my todo list. Roth was already changed from 2 to four but I've made a spelling mistake. Will also be adressed together with the adventure.


    The chapter flags seem to be alright because the player gets them too.


    The 02scfelious title is completely useless (no achievement). So there is no need for any change. I don't know what its intention was.

  • Hi, thank you for these founds. Tristan, Neese will be added to my todo list. Roth was already changed from 2 to four but I've made a spelling mistake. Will also be adressed together with the adventure.


    The chapter flags seem to be alright because the player gets them too.


    The 02scfelious title is completely useless (no achievement). So there is no need for any change. I don't know what its intention was.

    That's great.


    Sorry, I meant "unique" flags (like 01ToldChalice or 01GotAmulet) are sometimes added to the NPCs instead of the player for some reason, but it doesn't seem to be an issue because they are only used in the conversation with that particular NPC.

  • In the conversation with Calvaric, the "03knowelves" flag is checked for a dialogue option, but I think it should be the "03lizardmen" flag. At least it's the only relevant one considering the content. There is also an unnecessary script there. The "03knowcal" flag is readded any time you speak with him in chapter 3.


    There is also a script error with Lord Harold. The "03crownreturned" flag is added to him after asking about the status report. Also for some reason one of the lines removes the "03Baroncrown" flag from the player.


    There is a typo in baronhartley.cnv ("player.addtitl") and there is a comma in the script in line 95 and 110. In elarath.cnv there is also a comma in line 686.

  • 03knowelves will be changed. The unnecessary script will stay as it is ignored by the game then.


    03crownreturned is indeed wrong, but it doesnt get added to the player. Therefore at least we run in no game progression bug, but it will be deleted for safety reasons.

    The 03Baroncrown is removed, so that the player cannot get the Taberlandrose twice (or even more) from Lord Harold.


    The typo is just in the header. This must be from back then, when the developers tested the conversation file with "CNVEdit.exe". This program creates this Header and it seems like there was an typo in a script which they fixed.


    The comma errors will be fixed.


    Thanks again. *Daumen hoch*

    Wo ich bin klappt nichts,...
    aber ich kann ja nicht überall sein.

  • No problem, happy to help.


    I have a question about the spells in the game. What's the purpose of "Charge"? The damage of spells seems to be scaling with the mysticism stat, but the damage bonus to "Charge" is much lower than to "Fireball" and "Frost".

  • The charge spell is the beginners spell as apprentice. Not strong, but can help if an enemy is close to death while the own Mana is quite low or rather if you want to save some Mana in such a case. The mana cost for charge is always 1 point.

    It gets quite irrelevant at the end of chapter 2, except if lvl 2 (energy) or 3 (infuse) is achieved (by a title).

    Wo ich bin klappt nichts,...
    aber ich kann ja nicht überall sein.

  • Thanks.


    This a minor one and as far as I know doesn't affect anything, but in the first conversation with Holden "adventure=ch3-536" isn't added to your notes if you already have the "03knowelves" flag when you meet him.

  • I think it is not added because the player already knows about the alliance between elves and men from Taavi. In this regards most parts of this adventure wouldn't be news. (besides the "woobly" part).

    So I'd let that as it is.


    BTW: How do you find al these? Do you look that intense through the files or are you just trying every conversation option and compare them?

    Wo ich bin klappt nichts,...
    aber ich kann ja nicht überall sein.

  • The "03knowelves" flag can be added to the player even if you don't speak to Taavi first, but okay.


    I look through the conversation files after playing through certain sections.

  • There is a wrong script in Sage3.cnv where the quest item isn't removed from the player's inventory.

    "Player.removeitem(6firepotion,player)" should be "player.removeitem(firegullet,player)".


    Also there is a duplicate of the latter command in chad.cnv.


    Edit1: I found another mistake. Line 121 in Taavi.cnv should be "adventure=ch3-002", not "adventure=ch3-006". The dialogue doesn't mention the horn, though. At least in the english version.

    I also suggest adding "adventure=ch3-578" to "doneletter4" in rothchap3.cnv.


    Edit2: The flag checks in Severi.cnv are in the wrong order. Some of his dialogue don't appear in the game. Same thing with Oskari.


    Edit3: "ATroll Girdle" should be renamed to "Troll Girdle" in the english version.


    Edit4: If you talk to Roth before getting Olon's quest in Chapter 4, you are not getting the journal entry. If you have the quest, you are missing a note in the adventure log. In rothchap3.cnv, "script1=journalentry(chpt4-07)" should be added to "rothfour8" and "adventure=ch4-515" should be added to "rothfour4".

  • It's okay either way, but it is rothfour4 and rothfour8 where he talks about "insurance" and the developers added ch4-515 to the latter.


    Maki has unused dialogue related to Mikki as well. I suggest the following changes to Severi.cnv:

    You could also add flags to the NPCs like the developers did with Eikki and Kalevi. For example, the comment related to Mikki only appears once in the conversation with Eikki.

  • I had used rothfour6 instead because the player can tell Roth that he already has the tornister in rothfour5 (after rothfour4). In that case the Adventure is useless. If the player has not the tornister the conversation would go on to rothfour6. That's the reason.


    Mak and Severi are also noted.


    We will see how it can be done easily. :biggrin1:

    Wo ich bin klappt nichts,...
    aber ich kann ja nicht überall sein.

  • I have found a few more mistakes.


    mudam.cnv:

    In the subreportc4 script "addtitle(04mudaram)" should be "player.addtitle(04mudaram)". In subreportc3, "(04sawmeeting,04rptmeetcal)" should be "(04sawmeeting,!04rptmeetcal)".


    Calvaric.cnv:

    The dialogue lines of the player don't appear in calfour8 and calfour11. It should be "rsptxt1" and "nxtln1" because there is only response.


    Also what is the trigger for the "04sawmeeting" and the "04disrupted" flag?

  • Calvarics conversations lines aren't used because the "04sawmeeting" isn't available anywhere. I guess it should have been used in village16 at Mithras' tent.

    Therefor the changes for Mudam aren't needed. Also the planned time of assault cannot be get to known from the Ahoul as far as I know.

    I wouldn't bring this part of the story into the game because there might be some more inconsistencies in further conversations with Mudam and/or Calvaric. E.G. Calvaric wants to know more about the Ahoul's machine in calfour6 although it could be the case that the player doesn't know anything about the machine yet or rather hasn't seen it yet. So nobody would know about any machine at all.


    I don't know where 04disrupted stands.


    ->The further the story goes the more cut content there is, as I think about that know. XD

    Wo ich bin klappt nichts,...
    aber ich kann ja nicht überall sein.

  • The dialogue about the planned time of assault and the "addtitle(04mudaram)" line isn't cut content. It appears if you scout the three locations in the village then report to Mudam without the "04warrior" flag. You can do this by not talking to any of the warriors and hunters before the report. You can learn the planned time of assault from them. If "04mudaram" isn't added to the player, you can't talk to Fester about needing something to burn the ram.


    Edit1: Nevermind, the flag is added to the player during the report.