Posts by Patkol

    The dialogue about the planned time of assault and the "addtitle(04mudaram)" line isn't cut content. It appears if you scout the three locations in the village then report to Mudam without the "04warrior" flag. You can do this by not talking to any of the warriors and hunters before the report. You can learn the planned time of assault from them. If "04mudaram" isn't added to the player, you can't talk to Fester about needing something to burn the ram.


    Edit1: Nevermind, the flag is added to the player during the report.

    I have found a few more mistakes.


    mudam.cnv:

    In the subreportc4 script "addtitle(04mudaram)" should be "player.addtitle(04mudaram)". In subreportc3, "(04sawmeeting,04rptmeetcal)" should be "(04sawmeeting,!04rptmeetcal)".


    Calvaric.cnv:

    The dialogue lines of the player don't appear in calfour8 and calfour11. It should be "rsptxt1" and "nxtln1" because there is only response.


    Also what is the trigger for the "04sawmeeting" and the "04disrupted" flag?

    It's okay either way, but it is rothfour4 and rothfour8 where he talks about "insurance" and the developers added ch4-515 to the latter.


    Maki has unused dialogue related to Mikki as well. I suggest the following changes to Severi.cnv:

    You could also add flags to the NPCs like the developers did with Eikki and Kalevi. For example, the comment related to Mikki only appears once in the conversation with Eikki.

    There is a wrong script in Sage3.cnv where the quest item isn't removed from the player's inventory.

    "Player.removeitem(6firepotion,player)" should be "player.removeitem(firegullet,player)".


    Also there is a duplicate of the latter command in chad.cnv.


    Edit1: I found another mistake. Line 121 in Taavi.cnv should be "adventure=ch3-002", not "adventure=ch3-006". The dialogue doesn't mention the horn, though. At least in the english version.

    I also suggest adding "adventure=ch3-578" to "doneletter4" in rothchap3.cnv.


    Edit2: The flag checks in Severi.cnv are in the wrong order. Some of his dialogue don't appear in the game. Same thing with Oskari.


    Edit3: "ATroll Girdle" should be renamed to "Troll Girdle" in the english version.


    Edit4: If you talk to Roth before getting Olon's quest in Chapter 4, you are not getting the journal entry. If you have the quest, you are missing a note in the adventure log. In rothchap3.cnv, "script1=journalentry(chpt4-07)" should be added to "rothfour8" and "adventure=ch4-515" should be added to "rothfour4".

    In the conversation with Calvaric, the "03knowelves" flag is checked for a dialogue option, but I think it should be the "03lizardmen" flag. At least it's the only relevant one considering the content. There is also an unnecessary script there. The "03knowcal" flag is readded any time you speak with him in chapter 3.


    There is also a script error with Lord Harold. The "03crownreturned" flag is added to him after asking about the status report. Also for some reason one of the lines removes the "03Baroncrown" flag from the player.


    There is a typo in baronhartley.cnv ("player.addtitl") and there is a comma in the script in line 95 and 110. In elarath.cnv there is also a comma in line 686.

    Hi, thank you for these founds. Tristan, Neese will be added to my todo list. Roth was already changed from 2 to four but I've made a spelling mistake. Will also be adressed together with the adventure.


    The chapter flags seem to be alright because the player gets them too.


    The 02scfelious title is completely useless (no achievement). So there is no need for any change. I don't know what its intention was.

    That's great.


    Sorry, I meant "unique" flags (like 01ToldChalice or 01GotAmulet) are sometimes added to the NPCs instead of the player for some reason, but it doesn't seem to be an issue because they are only used in the conversation with that particular NPC.

    I have been checking the game files and there are a few things I have noticed.


    In the conversation with Tristan, the title/flag "02writer" is added to the NPC ("Script1=AddTitle(02writer)") and not the player ("Player.AddTitle(02writer)") in some cases, but it is checked in the first conversation with Sir Fagen for an additional dialogue option. It is missing if you didn't add the flag manually. In the case of Neese, "02signetring" is checked and it is the wrong one. It should be "02writer" in my opinion. I have checked the other files and some of the other chapter specific flags are added to the NPCs and not the player seemingly randomly, but I didn't check one by one if they are used elsewhere.


    There is a "02scfelious" flag in the conversation with Lydia (LydiaGhost.cnv) that's only added if you click on the optional question "Won't you disappear if I do that?", but the response is almost the same with the other dialogue option and it's not added in that case. It's not checked anywhere else. Is it tied to a specific steam/gog achievement? If yes, it should be added to the other scripts.


    The party limit was changed from 2 to 4 in the new version. It is referenced in RothChapt2.cnv and adventures.lst. There is a typo in the former and the latter is unchanged.

    "You may take no more than for people with you." - "You may take no more than four people with you."

    "He adds that I may only take two people with me." - "He adds that I may only take four people with me."


    That's it for now.