Player: addtitle(flame); Feuerball Level 1 addtitle(fireball); Feuerball Level 2 addtitle(inferno); Feuerball Level 3 (doppelter Feuerball) addtitle(frost); Frostball Level 1 addtitle(freeze); Frostball Level 2 addtitle(deepfreeze); Frostball Level 3 addtitle(Heal); Heilen Level 1 addtitle(Minor Healing); Heilen Level 2 addtitle(Major Healing); Heilen Level 3 addtitle(Greater Healing); Heilen Level 4 addtitle(Traumatic Healing); Heilen Level 5 addtitle(charge); Stromstoß Level 1 addtitle(energy); Stromstoß Level 2 addtitle(infuse); Stromstoß Level 3 addtitle(shock); Schock Level 1 addtitle(lightning); Schock Level 2 addtitle(forked lightning); Schock Level 3 addtitle(Shrapnel); Schrapnel Level 1 addtitle(Shards); Schrapnel Level 2 addtitle(Flying Blades); Schrapnel Level 3 addtitle(Deflect); Projektil ablenken addtitle(Reflect); Projektil zurückschleudern addtitle(Death Spell); Todesspruch zu schwach addtitle(Power Death); Todesspruch mit sofortigem Tod addtitle(Iceblock); Eisblock Level 1 addtitle(IceLarge); Eisblock Level 1 addtitle(blizzard); Blizzard Level 1 addtitle(snowstorm); Blizzard Level 2 addtitle(flame strike); Flammenschlag Level 1 addtitle(explosion); Flammenschlag Level 2 addtitle(Mirror Image); Spiegelbild Level 1 addtitle(Mirrorimp); Spiegelbild Level 2 addtitle(Protection from); Schutz vor ... Level 1 addtitle(Major Protection from);Schutz vor ... Level 2 Gegner: Beispiel Frost und Flamme: OSpellBook: Flame für Level 2 ->OnLoad: addtitle(fireball); für Level 3 ->OnLoad: addtitle(inferno); OSpellBook: Frost für Level 2 ->OnLoad: addtitle(freeze); für Level 3 ->OnLoad: addtitle(deepfreeze);