Also wenn du jetzt vorhast die anderen Sachen auch zu remastern, könnte man evtl eine Option mit den nächsten Patches einbauen, mit der man zwischen den Grafiken hin und herschalten kann.
Posts by Rucksacksepp
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Servus,
auch von mir gibts mal wieder eine Rückmeldung.
Ich habe die Idee von Stevenew Questmarker ins Spiel einzubauen durchgeführt. Ist noch nicht alles getestet, aber es sieht schonmal gut aus. Aber es wird vermutlich etwas anders wie er es ursprünglich geplant hat. Diese Funktion soll man auch in den Optionen deaktivieren können. Es sollen nur die aktiven Aufgaben angezeigt werden - im Gegensatz zu SteveNews Idee, wenn ich mich noch recht erinnere.
Der rote Kreis gehört nicht dazu habe ich gemacht.
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Das Setup ist mit InnoSetup erstellt. Ist eigentlich ein solides Programm.
Was den Registryschlüssel angeht, folgende Orte gibt es:
Steam HKLM64\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 1558990
GoG HKLM64\SOFTWARE\GOG.com\Games\2085372274
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Das ist möglich. Nur verstehe ich nicht, wieso es kein Durchsuchen-Knopf bei dir gibt. Das kann eigentlich nicht sein.
Bei dem Link vom DLC-Style Modpaket gelangst du zu einem Ordner, von dem du ja das Setup heruntergeladen hast. In dem Ordner gibt es eben auch die Zip Pakete.
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Tach,
Das Setup sucht über die Registry nach dem Installationsordner. Wenn es den Schlüssel nicht gibt, dann wird der Standardpfad C:/Program Files (x86) genommen. Normalerweise kann man aber dennoch den Pfad selbst wählen. Siehe Bild. Ist der Knopf "Durchsuchen..." etwa ausgegraut?
Du kannst aber auch einfach statt dem Setup die Zip Pakete nehmen und diese in den SoA Ordner extrahieren. Basis zuerst, danach ist die Reihenfolge egal.
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Nein, weil es zwei spezifische Versionen (Gog und Steam) gibt. Ich habe die Anwednung beim erstellen nicht spezifiziert. Müsste sonst auch verschiedene Versionen erstellen.
Du kannst das Spielt bis kurz vor Ende spielen und dann in der Vanilla Version den Spielstand einmal laden, indem du vorher eine Kopie der originalen Siege.exe anlegst und diese dann verwendest. Nachdem Laden ploppen dann alle erreichten Achievements auf.
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Hi,
sorry I have to dissapoint you, but our forum has nothing to do with the game Children of the Nile.
Furthermore this translation wasn't created by us. Its origin comes from here: https://www.abcgames.cz/?p=preklady_zobraz&id=4590
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The exchange of 04disrupted with 04odead is a great idea.
Lucan will be changed (the officer sword respond). The rspdflt thing not due to less work and it doesn't really matter.
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Yes, but after looking a bit deeper into that, I saw that the player can indeed get the title 04warrior which then lead to the 04mudaram-problem. I didn't know that before.
So this needs to be changed. ->Noted.
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Calvarics conversations lines aren't used because the "04sawmeeting" isn't available anywhere. I guess it should have been used in village16 at Mithras' tent.
Therefor the changes for Mudam aren't needed. Also the planned time of assault cannot be get to known from the Ahoul as far as I know.
I wouldn't bring this part of the story into the game because there might be some more inconsistencies in further conversations with Mudam and/or Calvaric. E.G. Calvaric wants to know more about the Ahoul's machine in calfour6 although it could be the case that the player doesn't know anything about the machine yet or rather hasn't seen it yet. So nobody would know about any machine at all.
I don't know where 04disrupted stands.
->The further the story goes the more cut content there is, as I think about that know. XD
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Do you mean the one in chapter 3, seen in the youtube video?
The branch was only there if the player had enough perception back then. But in the newer Versions there is no entrance anymore. The bar doesn't exist anymore.
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Hi,
looks good so far. If allowed I'd add it to the current patch, with the additions I've made.
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I had used rothfour6 instead because the player can tell Roth that he already has the tornister in rothfour5 (after rothfour4). In that case the Adventure is useless. If the player has not the tornister the conversation would go on to rothfour6. That's the reason.
Mak and Severi are also noted.
We will see how it can be done easily.

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Everything noted.
But I'd add adventure=ch4-515 to rothfour6 instead.
With Severi and Oskari it could be a bit complicated, but I will see what I can do. (without too many changes)
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The 03knowelves need to be sticked to elven conversation. E.G. When Speaking to Soren ( a southgate guard) you can tell him that you've spoken to some of them already with that title.
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I think it is not added because the player already knows about the alliance between elves and men from Taavi. In this regards most parts of this adventure wouldn't be news. (besides the "woobly" part).
So I'd let that as it is.
BTW: How do you find al these? Do you look that intense through the files or are you just trying every conversation option and compare them?
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The charge spell is the beginners spell as apprentice. Not strong, but can help if an enemy is close to death while the own Mana is quite low or rather if you want to save some Mana in such a case. The mana cost for charge is always 1 point.
It gets quite irrelevant at the end of chapter 2, except if lvl 2 (energy) or 3 (infuse) is achieved (by a title).
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03knowelves will be changed. The unnecessary script will stay as it is ignored by the game then.
03crownreturned is indeed wrong, but it doesnt get added to the player. Therefore at least we run in no game progression bug, but it will be deleted for safety reasons.
The 03Baroncrown is removed, so that the player cannot get the Taberlandrose twice (or even more) from Lord Harold.
The typo is just in the header. This must be from back then, when the developers tested the conversation file with "CNVEdit.exe". This program creates this Header and it seems like there was an typo in a script which they fixed.
The comma errors will be fixed.
Thanks again.

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Ah yes. These flags are no issue.
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No problem.
Thank you. It's already 14 years now - hm quite a long time.
