Hallo,
Ich habe seit vielen Jahren nicht auf Deutsch geschrieben, deshalb ...do I continue in English
A bit of backstory - when Diablo I was released on GOG a week or two back - I remembered I had the old SoAOS code lying about since it was released back in mid 2003 (PGD) - I never got around to look into at that time. So with the happy memories of old-school gaming - I found the old code and also did a bit of surfing - finding that Dominique had put it on GitHub, and that some crazy people had recently taken up the task - and I also found this cozy forum
I did a fork of gondur GitHub fork - since my motives/priorities seems to be in a different order than the other forks - newest compiler/toolset first, improvements (HD (optional), multi-platform, character selection usw.) later.
Delphi 4 was not the greatest version, so my first goal is to get the original win32 code to compile and run in the currently latest version of Delphi (10.3.1 Rio) - which is now also available as a Free Community Edition - that is not crippled as the earlier Starter Editions - but matches the Pro Edition.
My thinking is that that would also open the possible for others to work on the code - without digging out their old Delphi 4 CD
My fork can be found here: GitHub repo - current state is that it compiles and is playable using Delphi 2007 - added a few missing/corrupt assets. Have 10.2.3 compiling it, but not playable yet.
I have not included any of the great improvements you guys have done - yet. All is done in the win32 part, since the original SoAOS part seemed very half-baked.
Just to let you know - and great that you have keep this game alive.