Siege of Avalon – Expansion Project
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- Fertige Mod
- Eustace
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Compared to diablo, running motion is unnatural,Need to fine-tune
I may be too nitpicking
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Outer—RobeBlack ,The location is a bit problematic
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Hi simon2000
Thanks for the feedback.
- Black Robe: Known issue.
- Cloaks: I'll redo all the cloaks, already have new cloth sim for them and textures because they didn't look good enough.
- INI Bug: Also known issue. Sadly, I found that out too late after batch processing all the pox files. But it doesn't affect anything, because the character animation overwrites the item animation.
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Here's some CH5 stuff. Not happy with the cloth simulation yet, so I'll probably redo the cloaks. (Much slower / change shape)
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- Also, when wearing a shield and a sword (or any other weapon) at the same time, the layer order will probably will be amiss (so you'll see the shield layer on top of the sword layer). This is also fixable (LayeredFramesToBack missing in the pox files).
I just found this problem,In fact, this problem should not be dealt with on the graphics material at all
Can learn from diablo's method,According to different directions in the code, determine the order of painting
I also found in the test that this is a problem that must be dealt with, otherwise there will be problems with the occlusion. This can be solved with code.
Call SteveNew
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I think the effect is better than before,too efficient!
while without a shield it looks silly
Watch diablo run without shield
Actually, it’s okay, although it looks silly
The width and height of the frame limits future development
148X130 too small, The right size is at least 250X250,The following figure uses the size 300X300
SteveNew said that this is not a problem,Of course, he needs to modify the code first to support larger sizes
I hope this can be achieved
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I'm not trying to make a Diablo I with this mod by the way.
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The animation are better than before you're on the rigth track.
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This is the best I can do, final change.
No collisons and no silly shield arm.
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Hallo Eustace,
Ich war bisher immer nur stiller Mitleser in diesem Forum jedoch möchte ich dir meine Bewunderung aussprechen was dieses Projekt angeht.
Ich bin mega gespannt auf das Endergebnis
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There is an area worthy of improvement — InventoryImages
When the action animations are all beautifully changed,InventoryImages is shabby,
unity Asset Store has some free resources,But I think Eustace have a better solution
https://assetstore.unity.com/p…ns/basic-rpg-icons-181301
https://assetstore.unity.com/p…s/2d-rpg-sword-icon-69372
https://assetstore.unity.com/p…rpg-inventory-icons-56687
If it is an imitation, I recommend taking a look at the following resource.
Its disadvantage is that it is cartoonish
https://assetstore.unity.com/p…4000-fantasy-icons-163280
I think that the equipment pictures in the animation are presented separately, maybe better than the original version, at least it can be coordinated with the animation
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To be honest, I'm not sure about the inventory images yet. The original ones were mostly edited, they're not always 1:1 the same as the layered images used on the character animation and thus they mostly look good enough.
Rendering them with the new assets is no problem at all, see examples below.
But I'm not sure if it's worth it.
Also, what I could imagine is something like the journal sketches. The whole inventory page looks like the page from a book, why not the items too?
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I found one bug
HumanMaleLayers\ChainMace
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It's no bug. That's the holy morning star of antioquia. So lightly that even a wimp can wield it.
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Yes, Rucksacksepp is right. It's no bug, it's a feature.
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When I processed the picture, I first converted the png, and then processed the transparent color. On this basis, how to change and how to withdraw is relatively simple. The only difference between my request and your request is the image format
In addition, I obtained the GameImageFrame strictly according to the configuration file, so some files are not 288
Please forgive my poor english
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There is one more thing, I will deal with it as 150x150 first, if this has an impact, I can change it
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Thanks, simon. Amazingly fast, how did you do this?
I need them in 148x130, background color preferably #783c78 or 7879800 in decimal.
Also, I think there's an offset, the item has to be on the floor (drop symbol and for trading with the merchants), see picture.
By the way, this is the new skeleton version that can hopefully run in game too. ;))